This person have made quite a few amazing tutorials UvU
HOLY SHIT YEAH I LOVE THESE TUTORIALS
I remember finding them a while back, and thinking, “DAMN I SHOULD TELL THE DRAGON BLOG ABOUT THESE,” but I forgot, and then u beat me to it, aha (tho, some new ones have been added since I last checked, so all for the better I forgot, it seems~)
these tutorials are all so LOVELY, aaaa
I do have a few issues, tho„,
the examples for different wing shoulder placements (in the “how to construct a dragon” tutorial, second-to-last link). honestly, I think the only realistic and plausible way to place wings on a dragon is to place them fully and completely behind the front limbs (the fourth example she drew). the middle two, while the limbs might be able to move separately, they just majorly overcomplicate the dragon’s structure, and would certainly cause muscular movement issues, cus’ the muscles wrap around the skeleton and muscles of the other limb, and it’s just rly too much complication for evolution to ever apply to an animal. then the first example, w/ the wings in front, I get the feeling would set the dragon off-balance at the front, as well as not be the best “lift-point” for the dragon to have (IE- think about lifting up a cat or other small animal. the ideal “lift-point” is more near the center of their ribcage, rather than closer to their front limbs, right?)
also, elbow spines. I mean, her under-skeletal structures for the wings make the spines seem plausible, but at the same time, I just can’t get over how they’d interfere w/ joint movement, no matter how plausibly designed
and then the ear placement. I mean, her placement is perfectly realistic, given the skulls she draws, as their angles are very long/stretched (idk if that part of the jaw is called the “angle” on non-human mandibles, but I’m just gonna assume that it is, here), so her ear placement totally works. I just want to make it clear, to artists looking at these tutorials, that the reason her ears don’t look to be behind the jaw is b/c of that long angle that stretches out under the ear. the actual condyle/pivot-point of the jaw is in front of the ear canal. mandible structure can vary greatly, and, thus, vary the the position of the ear canal, so it’s good to know what kinda jaw/ear canal combo ur workin’ w/, when it comes to ear placement
anyways, thank u for sending such fab tutorials our way!
freeglassart asked: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!
Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:
1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.
First, just get down the big shapes of your expression, just like you would for a pose.
So say I wanna do a low angle angry pose. I know the features are gonna be all mashed down at the bottom because of perspective.
Scribble it down
start to put on features
put on more stuff
fix stuff again
erasing and flipping and stuff a whole bunch until you are happy with it or stop caring
Whole head is a gesture!
2. Just like a facial expression, jot down where the important parts of an entire pose goes first. You can force the rest of the body to fit the pose.
So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face.
That’s the simplest explanation I got. Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!
it’s nice to see how others do stuff like this, everyone is different but there’s something to learn from everybody!
The article is about deleting bad memories by brain manipulation.